Sunday, August 13, 2006

Slowly gathering momentum again

I'm starting to think of playing WoW as something other than a chore again (phew!). About a week ago I decided to head to Un'Goro and grind the last third of 53 out. I've done remarkably little grinding while playing WoW; I very rarely go out to kill things just to get XP, but that's exactly what I did, and it was great. I didn't die once (and I die ALL the time), I found and completed a quest while I was engaged in senseless violence, and I managed to push over the edge.

Now that I'm 54, I can wear the nifty new helmet my blacksmith benefactor mailed me. Two more levels and I'll be able to wear the full Imperial Plate set (the last two pieces of which are now sitting in the bank)! I must say I much prefer the new helmet to the old one, which was large and green and looked very out-of-place on my tiny gnome head. The new one is silver with a blue plume, and it matches the rest of my armor and (surprisingly) both my Private's Tabard and guild tabard. I no longer feel like a jackass every time I put on my armor. A related side-note: my blacksmith friend also sent me the first piece of the Dungeon 1 set. He happened to get it while raiding, and, saints be praised, decided to send it to me rather than selling it at the auction house! Hooray! Now I actually have a post-60 goal: completing the set.

The other day I logged in and decided to solo the Deadmines. I'd never been there, and figured I could maybe make a little gold in loot, so off I went. It was actually a lot of fun, and I was at no point in danger. Good thing, too; if I, a 54 warrior, were to be unable to handle five level 19 elites at once, something would be seriously wrong with me. I ended up with a bunch of low-level greens, which all promptly sold to people twinking out their alts. I kind of wish I'd remembered to look through them to see if my own alts could have used the loot, but I can always make another run later.

My warlock is now up to 14!

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Friday, July 28, 2006

Uh...

When I started this blog, I was chock full of vim. Packed to the brim with pep. I was sure that the momentum I had gathered in the Blasted Lands would carry me through to 60. I was sure that the 50s would all be a blur of instances, grinding, and battlegrounds. Well, I didn't count on one thing: my astounding caprice.

As has happened multiple times in my WoW career (geez, does it ever sound wrong to say that!), I've momentarily lost the desire to play. Here's how my cycle seems to go: I get obsessively committed to WoW and spend every free moment either reading web articles and fora about it or in Azeroth itself, then I burn myself out and completely lose interest, then I spend a significant amount of time sort of half-assedly playing, then suddenly experience another interest spike, and we're off to the races again. It's been this way since my first day in game: I lost the all-consuming dedication to playing that drove me to buy my own retail copy of WoW long before the expiration of my trial account within hours of creating my long-term account.

The reasons for this cycle are too numerous and subtle for me to completely understand, but, near as I can tell, the main factors are:

• The ADD-ish tendencies shared by most people in my profession
• The OCD-ish cyclical tendencies shared by most people in my profession
• The fact that I don't actually enjoy interacting with other players all that much and periodically just want to play by myself (which drives me back to my PS2 or Xbox)
• Alts get interesting
• Real-life events intervene

The last one doesn't contribute to my mood swings re: WoW, but it often forces the lull in my cycle to come early. I've been lucky that my WoW habit hasn't yet affected my professional life (and I'm in a vocational situation that requires a lot of off-the-clock, at-home solo work). Of course, it's affected my social life (in that I generally don't feel obligated to arrange social events when I have a perfectly lovely way to spend every evening calling to me from my laptop). That real life tends to come ahead of WoW in my priorities means that I sometimes fall out of the habit of playing. Probably the worst such incident took place in the holiday season last year. A combination of increased vocational responsibilities and travel to places that only had dial-up led me to basically not play at all for over a month. Sure, I logged in to restart auctions, but I never ventured outside of Ironforge.

That particular lull also hit one of my friend/colleagues rather hard, effectively breaking her of the habit of logging in at all. This still troubles her: I haven't seen her in game since November, and some items I've mailed to her have been returned to me more than half a dozen times. She readily admits that she hasn't really played in eight months, but I'm inclined to believe her when she says it's because she forgets to play (why else would she still be paying $15/month for a game she doesn't play?). She's still stuck in the low 20s, but I and another friend/colleague are determined to coax her back into regular play.

Anyway, I'm choosing to blame my current lull on a combination of a job-related situation that I've been dealing with for the last several weeks and the unholy heat that's been afflicting our fair city lately. It's utter horseshit, of course; my recent WoW-manic phase started during the most time-consuming and stressful portion of my professional situation, and the lull came in the middle of the easier part. But I'm blaming the job thing because it will be over in a week, and I'm hoping to fool myself into another bout of WoW hyperactivity.

Anyway, my WoW activity for the past couple of weeks has been all but nil, and it will probably continue this way for the near future. Part of the reason I think this will continue is that I've come to realize that much to most of my WoW time from here on out really needs to be spent running instances (maybe I'll post on my abysmal dungeon experiences later), and I've never really enjoyed them. Whatever. I'm almost certainly not going to accomplish my goal of hitting 60 before September (since dungeons have been XP black holes for me so far), but I'm still hoping to get there before the Burning Crusade is released.

I know absolutely nobody reads this, and thus nobody cares, but posts will be light here until I get my, um, groove back.

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Saturday, July 22, 2006

Sigh...

Eleven days, and I'm still at 53. Other than yet another failed ZF run (honestly, I have yet to complete an instance because PUGs always dissolve at the first sign of trouble. Really.), not much has happened. A much larger, raiding guild that contains the self-exiled former guild leader of my current guild and a few of his friends has started recruiting me. They've never played with me before, so they really have no clue whether or not I know how to play my class. At first, it seemed that they were pursuing me because I had a nice conversation with a couple of their members who used to be in my guild, but then I found out that they recently had a major schism themselves, when most of their leadership transfered realms with no notice. They're now in rebuilding mode, and are particularly hard up for tanks, so as a mid-50s warrior, I look somewhat ripe.

I have no intention of leaving my current guild, but the prospect of eventually getting some good end-game gear is tempting. I talked with two of the other three regulars in my guild, and they seemed somewhat bullish about the prospect of a guild alliance (wherein we can come along on the occasional raid, but remain at the bottom of the loot-distribution queue), but I have no idea if the larger guild would be up for it. Eh.

Anyway, I've been avoiding leveling Greeble mostly to build up his rested status, and RL events have largely prevented any progress on Partch. Hopefully things will even out a little more soon and I can get back to the stumble.


So close, yet...

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Tuesday, July 11, 2006

July 9-11: Counting my chickens

In a fit of procrastination Sunday, I pushed Greeble over the edge to 53, which allowed me to don a couple of pieces of armor that had been languishing in my bank account. Not satisfied with that, I created a new alt. The main reason for doing this is that Greeble is dangerously close to killing his way out of rested status for the first time in months, and I hate to grind when I'm not rested. With a new alt to play, I can keep one character rested at all times while I work on the others. Not an original idea, but it works.

So, having heard in various places that priests in shadowform can (if you'll indulge me in a cliche) "melt faces" in PvP, I made a priest called Tailleferre. Greeble isn't exactly designed for PvP, so I thought it might be interesting to make a character that's specifically built for PvP. Noting how much I have to pay for high-level healing potions, I thought it might be a good idea to make Tailleferre an alchemist, and picked up herbalism while I was at it. After bringing her up to level 12, I remembered that my closest questing friend (and one of those rare real-life friends to boot) had a young priest alt as well. My other WoW-playing real-life friend has been absent from the game for months and is stuck in the mid 20s. She swears up and down that she wants to play, but keeps "forgetting" to. I thought it might be nice if, once the other real-life WoWer (an upper-40s rogue) and I hit 60, we could use our alts, who would by then probably be in the mid 20s, to coax our other friend (who plays a druid) back into the game with offers of grouping.

So it wouldn't make sense to match a druid with two priests. I decided to start another character to be (that wonderful oxymoron) my main alt. I've started characters of every class and every race, but I've only built my warrior, the aforementioned Night Elf priest, an undead mage, and a tauren hunter up to level 10. I decided to go with a warlock this time, since I'd barely scratched the surface on that class, and knew I could use the voidwalker minion for tanking when grouping with my priest and druid friends. So I made a human warlock and named him Partch! I built him up to level 8 in another bout of procrastination and picked enchanting and skinning as his professions. I have no leatherworking characters on this server, so I went with skinning purely for profit. I then realized that my Argent Dawn characters had covered most of the professions that might be useful to me:

• Greeble is an engineer (which only benefits him, but I've become hooked to the wonderful little toys) and a miner
• Tailleferre is an herbalist and alchemist
• Partch is an enchanter and skinner

So I decided to just jump right in with another already-extent alt (who I designed to be a bank mule for Greeble, and promptly forgot about) and pick up the other useful professions. I dusted off Almamahler, my dwarf paladin, and leveled her up to 6. A quick run to Ironforge later, and she was an apprentice tailor and blacksmith. At this point, I plan to play Partch whenever Greeble is running out of rested status, Tailleferre whenever both Greeble and Partch are feeling normal, and Almamahler not at all.

I will, however, grind their professions up pretty quickly. I sent 5 gold to each of them (leaving Greeble with about 67 gold, which seems to be the minimum necessary to get anything done) to get them started, but I imagine they will become profitable fairly soon. I'm sending all the cloth, stone, and lower metals (copper, tin, silver, and iron) gathered to Almamahler, all the herbs gathered from chests and so on to Tailleferre, and all the green drops I won't use myself to Partch. Greeble's engineering will continue to be a huge money sink; my skill there is 275, and it costs several gold to make anything that will improve that skill by a point, and very little of it usable by non-engineers (and is therefore vendor trash). The metal he gathers from mining mostly ends up in the bank now, but soon it can be sent to Almamahler to make things that can be either sold at the AH or sent to Partch for disenchanting. So Greeble will continue to be a money-losing venture, but hopefully the others will make up for that.

I'll use Tailleferre's seed money to level up her alchemy to the point where she can make Major Healing Potions for Greeble (thus saving him a lot of AH gold), and hopefully make a little scratch on the side by selling either herbs or potions. Partch will do an awful lot of disenchanting, which will allow him to sell a lot of enchanting mats at the AH, and his skins will all be auction fodder. I expect Partch to be the biggest money-maker of the group. Almamahler will be another moneysink (or, hopefully, a zero-sum venture), making cloth armor for Partch and Tailleferre, armor for Greeble, and sharpening stones and weightstones for whoever needs them. I realize this will, to a certain extent, hit my auction house profits: stuff that would normally be sold will just go to an alt. But I'll be going a long way toward lessening my dependence on exorbitantly priced auction house items, and hopefully I'll still have surplus things to sell. Plus, I'll be able to spend a lot of post-60 time searching for recipes, patterns, etc.

This also gives me a ready-made queue of alts to level whenever I get tired of Greeble. Partch is the next up the chain, and once he's well on his way, I'll start seriously leveling Tailleferre. I'm not sure that I'll ever do much more than crafting with Almamahler (the paladin class hasn't been terribly interesting so far, though to be fair I've only played the first 6 levels), but we'll see. Of course, chances are I'll lose interest in WoW well before any of this happens; depending on how good the expansion is, and on how good some of the upcoming MMORPGs are, I might jump ship even before Partch gets his mount.

We'll see.

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Saturday, July 08, 2006

July 6-7: Grinding, guildies, and 'Goro

I started off Thursday, July 6, with more Un'Goro grinding. I had to collect a bunch of scales from dimetredons and pterrordaxes (or whatever they call them in-game), and the drop rate was low, so I was also collecting bloodpetals from bloodpetal threshers to stave off boredom. Things were going fairly well when a 49 guildie with whom I'd had fun questing before showed up. We teamed up, I shared my quests, and we set to a-killin'. He's a mage (and I'm a warrior, remember?), so grouping was...interesting. We killed many, many dinosaurs (and some gorishi bugs for good measure) and finished our quests, though without gaining much XP. That was fine, though; I don't mind sacrificing XP when there's good social gaming to be had.

The next day I headed back to Un'Goro to finish off my quests there. Before I left Ironforge, though, I noticed that for some reason, the best time to sell things has swapped since early June. It used to be that I could sell most things at outrageously inflated prices during the week (especially between Tuesday and Thursday), and weekends were best for dumping special items that were too esoteric to sell to the relatively small number of every-day gamers. But since early June (that is, since public schools closed down for the summer), I can't sell anything at exaggerated prices ever, because the market for whatever I'm selling is always flooded. For some reason, though, weekend sellers seem to be engaged in a reverse price war: items that might sell for 20s during the week will go for 1g on the weekends. I'll admit I don't know much about virtual economics, but this mystifies me. No matter; I'm still making profit, however slowly.

So while I was making my very cautious and downright jumpy way through an insect hive, my guild leader and the guildie I had been questing with the day before came on. We decided it might be fun to tackle Blackrock Depths. Ha. Ha ha. Ha ha ha. Obvioiusly, a 52 warrior, 49 mage, and 53 priest wouldn't last long in there without help, so our guild leader recruited a 54 hunter and 51 warrior to round out the group. We were still sort of underpowered, and three of us had never been to BRD before (and my instance experience consisted of an ill-fated Gnomer run a long time ago and a ZF run that ended prematurely when two party members took off), but we were willing to give it a go.

None of us had the proper key, so we decided to sidestep the larger bosses and made our way to a lesser area. We were doing OK for the most part; I died several times, but that's the job of the tank. I felt pretty good about that; we wiped four or five times, I died alone a few times on top of that, and once I went down with the priest while the rest of the party survived. Except for the priest/tank death, I was the first one to die each time, so I felt good about doing my job right (that is, I was pretty successful about keeping mobs off of the casters and DPS folks while I was alive).

So we headed into an area where a minor boss sends some random spawn out, and we had our first wipe of the night. Our more experienced party members said the spawn was usually a single dinosaur, or a pair of mobs, but for some reason we got 6 or 7 elite spiders. Everybody played their roles pretty well; it helped to have two tanks and a tanking pet to manage aggro, but eventually they got me, then the secondary tank (who was arms/fury spec'd, whereas I'm arms/protection), then the priest, then the mage, and finally the hunter. The secondary tank called it quits after that, but the hunter brought in a 60 rogue to fill out our numbers.

Interestingly, this combination was less successful, probably because we went to more ambitious areas (the rogue had keys). But as a warrior, I have to say it's nice to not be the only one taunting when there's multiple mobs and my taunt's cooldown isn't as short as it could be. Nevertheless, we killed a bunch of elementals and dwarves before experiencing multiple wipes in the same place. Having accomplished pretty much nothing (other than having fun, of course), we called it a night.

I'm still a little bit short of 53, but I hope to get there within the next few days (though real-life obligations limit my playing time to Thursdays, Friday evenings, and Saturdays), because I have a very nice set of gauntlets and a decent new cape waiting for me in the bank once I ding. Then it's back to Un'Goro for a bit, and hopefully some more dungeons.

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Whence the blog

A week ago, I was plugging along at 49, not particularly excited about hitting 50. Level 50 is a lot like turning 20: your last big birthday was 18, when you became an adult and gained a lot of rights, and your next one is 21, when you finally don't have to worry about fake IDs and the like, but nothing happens at 20. At 40, as everyone knows, you get a mount, and if you're a warrior like me, you get to wear plate armor. 40 is the level when you really feel like you've finally reached maturity: you've been around long enough that you can hold your own in most places in Azeroth, and you've basically earned the right to a driver's license. 60 is the big time, but what happens at 50? Not much; you enter a new PvP bracket, and you train up a little. That's pretty much it.

Level 60 seems to me sort of like my Taekwondo black belt. I mention this not to brag; my black belt doesn't mean that I'm good at Taekwondo, or even that I'm at all athletic (I am, as my profile says, an amicable lardass). I started practicing Taekwondo in 8th grade, and by 10th grade I was a black belt. At no point along the way was I in good shape, or particularly good at self-defense. My black belt was awarded by the American Taekwondo Association, which is kind of the McDonald's of the martial arts world: it's the largest franchise, it's accessible to pretty much everybody (eg, the ATA regularly awards black belts to people in wheel chairs, which wouldn't be so strange, but Taekwondo is a martial art that focuses heavily on kicking), it's publicly traded, etc. In order to earn an ATA black belt, all you have to do is memorize a bunch of "forms" (which are sort of like choreographed dances, but with kicking and punching) and break a few boards with your hands and feet (this is nowhere near as hard as it seems: you're breaking through one inch of knot-free, straight-grained white pine, which is only slightly tougher than paper). This can be accomplished with minimal effort in two or three years. So my ATA black belt is like level 60 in that pretty much anybody can get there if they're patient, but that's not really what I'm talking about.

What I mean is that both the black belt and level 60 are what people aim for from the time they get started, but once you get there, you discover that it's not the end of the line, but really the beginning. In ATA, you advance through the various color belts until you reach the first-degree black belt, but there are nine degrees of black belt, each exponentially more difficult to achieve than the one below it. It's not hard to get a first-degree black belt, but it requires real skill and dedication to get past the second degree (which is why I stopped at the first degree). Furthermore, black belts can choose specializations, ranging from sparring to board-breaking to weapons use. In the American Taekwondo Association, the color belts are basically money-makers, and the real instruction in martial arts takes place among black belts. Although I'm not yet 60, it seems to me that the real WoW game probably begins at 60: XP no longer matters, so you can focus on what you want to do, whether that's searching out all of your profession's recipes/patterns/schematics (or starting new professions), climbing the PvP rank tree, taking down all of the big end-bosses, assembling top-notch raid gear sets, or whatever. Of course, once the expansion comes out, getting to level 60 will change entirely, and the "real" game will start at level 70.

Anyway, all of this is to say that I suddenly became very interested in getting to 60. So there I was a week ago, puttering along at 49 and not really expecting to hit 60 for another several months, when I stumbled upon the Blasted Lands. At first, I wasn't particularly impressed, but then I picked up a set of five repeatable quests from a couple of blood elves. High-level people already know what I'm talking about, but these quests are great: they call upon you to gather drops from boars, scorpions, hyenas, vultures, and basilisks so you can trade them in for unique consumables that will boost your stats for an hour. The rewards aren't that great, but the pursuit of the quests is fantastic. There are only two hotspots where these creatures walk around in large numbers, so these quests can be really tiresome if a lot of people are around, but since I play mostly in the wee hours of the morning, that hasn't been much of a problem.

The drops are rare enough that you have to kill three or four beasts to get the item you need, but not so rare that you get bored. You can do all five quests at the same time, so you don't waste any time waiting for respawns (you just kill something else for a while). The creatures give you decent XP if you're in the upper 40s or lower 50s, and the quests give a decent amount of reward XP as well. All of this is to say that the Blasted Lands makes for the easiest and fastest grinding I've found. I started Friday evening, and by Saturday afternoon (yes, I did stop to sleep) I had gone from 49 to 51. Suddenly, 60 didn't seem so far away; for months I had been rising in level only once per week, but here I had jumped twice in less than 24 hours.

I did a little more in the Blasted Lands before finally tiring of it, and decided to go to Un'Goro Crater. This is another place that seems to be designed to make the long grind to 60 a little faster and more bearable. There are several quests to do here, and the mobs are packed in pretty densely. Plus, some of the quests that are supposedly for levels 55 and 56 are easily doable at 51. So another evening of questing in Un'Goro left me at 52.

So, having raced from 49 to 52 in less than a week, I'm now thinking I will be able to hit 60 before the end of August. In short, I've switched into hyperactive grinding mode (which has never happened to me before), and this blog will allow me to vent all of the boring news generated by this obsessive behavior without alienating my friends.

OK, now on to the stumble.

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Where it begins

My main is a gnome warrior named Greeble on the Argent Dawn realm. I started playing last October at the behest of two of my friends. One of them gave me a free ten-day trial which allowed me to play, but prevented me from trading with other players or accessing the auction system. After two days I was hooked and upgraded to a paid account.

At some point, WoW helped me to achieve a new rank of geekitude. I've never been a roleplayer; even my high school DnD playing was mostly tongue-in-cheek. When I heard that one of my friends had created a backstory for his WoW main and had purchased a set of clothes to wear around town when he wasn't questing, I thought he was nuts. But within three months I had gotten into the habit of taking off my armor whenever I entered a city, wearing only my shirt, pants, shoes, belt, and tabard because it seemed slightly ridiculous to perform a bunch of business activities (smelting, crafting, selling vendor trash, starting auctions, etc.) while wearing a full suit of heavy armor, a sword, and a shield. It got worse: I started putting my cape on whenever I left Ironforge (after all, it's cold in Dun Morogh), and I'd switch between my guild tabard and private's tabard depending on whether or not what I was doing seemed to be official Alliance business.

Cementing the new apex of my nerdiness, I concocted a backstory for Greeble, based on his in-game adventures. So here's Greeble's story:

Born in Gnomeregan, Greeble was very young when the troggs invaded. Greeble's father was corrupted by the ensuing radiation accident, and now runs around Gnomer terrorizing adventurers. Greeble and his mother escaped to Coldridge Valley, where they lived in a refugee camp. When he was about 17, Greeble's mother was killed by a trogg. Rather than declare a blood feud with all of troggdom, Greeble took his mother's death as one more of life's screw-jobs. With his mother dead and his father zombified, he had nothing to live for, but lacked the initiative necessary to contemplate suicide. With nothing better to do, he decided to live as a vagrant adventurer. The path of least resistance seemed to be warrior training, so he logged a few training sessions with a bored dwarf warrior before setting out for Khranos. There, he slept in various corners while subsisting on the meager rewards from menial quests. A number of unpleasant run-ins with yetis at this point led Greeble to develop a rather unsettling bloodlust for the hairy critters, which he hasn't been able to shake.

Khranos was a pretty unpleasant place, so Greeble moved on to Ironforge fairly quickly. Ironforge isn't, however, a great place for an unskilled, penniless gnome to hang around, so he moved on to Thelsamar. Loch Modan was very good to Greeble; it was there where he began to learn his first profession; the local dwarves were much friendlier than those in Dun Morogh, and gladly shared their mining techniques with him. He also began to make money there, thanks largely to the ample wildlife and the rudimentary engineering training he had picked up in Ironforge. Loch Modan was also where Greeble made his first friend, a paladin with a bit more experience who happened to be a skilled and generous blacksmith. Of course, ambition and the desire to learn more about engineering eventually drove Greeble back to Ironforge, which he found much more hospitable with a little silver in his pocket and a few hundred notches on his shield. Though Greeble continues to reside in Ironforge, he considers Thelsamar his home town, and intends to retire there to fish when his adventuring days are over.

Once established as an adequate, yet unimpressive engineer in Ironforge, Greeble began to prosper. Though economic and social circumstances conspire to keep Greeble's career as a warrior at the center of his activites, he considers engineering to be his vocation. Early in his engineering training, he found a major hole in the auction house economy: a certain cheap-to-produce engineering part was needed by various adventurers, and very few were available. Greeble gradually drove the price of this item up from 20 silver to 1 gold, 35 silver over the course of a few weeks. This item costs 90 copper to make, so it was immensely profitable, allowing him to buy a mechanostrider as soon as he was qualified to train in piloting one. In recent weeks, however, an explosion in the number of working engineers has flooded the market. A new cash cow has yet to emerge.

Shortly after moving back to Ironforge, a guild of likeminded adventurers invited Greeble to join them. A few weeks later, the master of this guild, the lotus assasins (motto: the last 's' got assassinated), instituted a weekly meeting. When Greeble arrived at the arranged time, he found only a single guild member there. Even more, the guild master had fled, taking more than half of the guild's membership of about 60 with him. The new guild master happened to have been present when this unexplained schism took place, and so was promoted. Since then, the lotus assasins have remained a small, but active and loyal guild.

In search of new ways to alleviate his boredom, and to seek out new sources of ore, Greeble traversed Azeroth, visiting almost every region, and enjoying extended stays in the Wetlands, then Westfall, then the Redridge Mountains, Duskwood, Hillsbrad, Arathi, Altarac, the Badlands, Desolace, Stranglethorn Vale, the Hinterlands, Feralas, Tanaris, the Blasted Lands, and Un'Goro Crater. Somewhere along the way, Greeble volunteered his services to the Alliance on a few occasions, fighting in Warsong Gulch and Arathi Basin. Finding direct war distasteful, Greeble never reached a rank higher than corporal.

So that's Greeble, and what he's been up to. Nothing terribly exciting, just standard, boilerplate leveling, like everybody else in World of Warcraft.

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Why I'm Here

This blog exists only because most of my friends just plain don't give a rat's ass about what I plan to write about here. I am, for various geek-related reasons, overstuffed with things to say about my current preoccupation, and there's basically nobody for me to say them to. So I'm doing what countless others have done since the mid-1990s: I'm publishing all my uninteresting drivel online for anybody to see, knowing full well that, at most, four actual human beings will ever read it.

So let's just get a few things out in the open right away:

1. This blog will be boring.
2. This blog will not be terribly well-written.
3. I will not have anything remotely original to say here.
4. I'm perfectly aware of the fact that I'm typing into the endless void for no particular reason.
5. In short, this blog will serve no purpose whatsoever, other than saving me from boring my friends with endless updates about something that doesn't interest them in the slightest.

Also, the subject matter here is terrifically geeky, in the most unremarkable way possible. Namely, it's about World of Warcraft. More specifically, it's about the minutiae of my efforts to reach level 60 with my first character.

So. As one whose rhetoric consists mostly of disclaimers and caveats, this post pleases me. I hereby declare this utterly pointless blog, um, in existence.

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